The idea that each person acts through several identities and therefore several overlapping incentive systems at once.
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multiple games
The idea that each person acts through several identities and therefore several overlapping incentive systems at once.
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Key Notes
Jiang says player interests come from the superstructure of society and culture, but game theory also has to see that each player is simultaneously playing several other games through several identities.
He says students also play multiple games: doing well in school, friendship/popularity, and pleasing parents; in his ranking, pleasing parents comes first, friendship second, and actual learning last.
Timestamped Evidence
"...of society. Okay? People are responding to their culture. But in game theory, what I want to teach you is that it's because they..."
"...right? So students, right? So students, they're trying to play a game where they do well in school because that ensures a good outcome...."
"So, in the future, will we learn more about how do we find out what causes different stakeholders to have different interests? Like, in..."
"And the game that you care the least about, that matters the least is actually doing well in school. Learning, learning in school. Okay?..."
"...law of proximity, the idea is this. Whenever you play a game, you're not just playing one game. You're playing many, many different games,..."
"...to be popular among your colleagues. Then you play a city game where you live in Beijing and you want Beijing to be better..."
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